The DioField Chronicle: Attributes, Stats, and Status Effects Guide

Much like popular RPGs like Fire Emblem, DioField Chronicle uses various attributes, stats, and passive/skill-strengthening effects that contribute to the effectiveness of your units when fighting against enemies.

We’ll break down all the different skill sets you’ll need to know as you play, and what the different types of effects can be used – all in our DioField Chronicle’s Attribute, Status, and Status Effects guide.

Themes, stats, and status effects in DioField Chronicle

Status Effects They are temporary effects inflicted on enemy units. This is done either through ‘passive abilities’ or through ‘skills’.

The status effect type can range from poisoning units, inflicting gradual damage over time, or preventing enemy units from moving.

Status effects in the DioField Chronicle at your disposal are:

  • cm: Reduces target attacks by 5% when the target attacks or uses a skill. It ends automatically after a 60-second period, or when the target makes five moves.
  • Provokes: This makes the target attack the status effect user. It ends automatically after an 8-second period.
  • stun: Increases the amount of damage dealt to the target by 50%. It expires automatically after a period of 20 seconds.
  • weakness: This reduces the amount of damage dealt by the target by 50%. It expires automatically after a period of 20 seconds.
  • frozen: This renders the target unable to move, except through the use of skills that allow movement. It expires automatically after a period of 10 seconds.
  • delay: This slows target movement, auto attack, and cooldown time by 50%. It expires automatically after a period of 20 seconds.
  • Sleeps: This renders the target unable to act or move in any capacity. This ends automatically when the target takes damage, or after a 60-second period.
  • Freeze: This renders the target unable to act or move in any capacity. It ends automatically after an 8-second period.
  • lightning strike: It makes the target unable to act or move. It ends automatically after a 3-second period.
  • burn: The target’s health decreases by 1% every 0.5 seconds. It ends automatically after an 8-second period.

On the other hand , “Strengthening effects‘aimed at promoting for you units, and are not active towards your enemies. They provide timed improvements that can help you face stronger units with greater HP, quickly move from one location to another, or when you need to take on multiple units at a time.

The boost effects available in DioField Chronicle are:

  • may be: Increases damage dealt by 50%. It expires automatically after a period of 20 seconds.
  • Speed: Increases movement speed, cooldown, and auto attack by 50%. It expires automatically after a period of 20 seconds.
  • intransigence: Reduces your damage by 50%. It expires automatically after a period of 20 seconds.

these Status Effects And the Strengthening effects They are closely related to certain passive abilities and skills. You will be able to verify this information by looking at the description of each equipped skill on the Equipment screen. You can identify status effects by searching for their corresponding icons in the description.

You will also notice that you can add status and boost effects by upgrading skills depending on the type of build you want. For example, a skill level to level two might offer a 100% chance. weakness It is applied when that skill is used.

Features and stats

The number of traits and stats in DuoField Chronicle is fortunately not as overwhelming as in other role-playing games.

  • HP: Total number of hit points. If a unit’s HP reaches zero, they will be rendered powerless, and will not be able to continue the game unless they are revived.
  • EP: Each unit contains a set amount of EP, which is consumed to cast skills and use during combat.
  • attacks: This affects how much damage you’ll take in battle – a higher attack rate naturally means more damage output.
  • defense: Determines the amount of damage dealt in battle. The higher your defense, the more resistant you will be to attacks, and the less damage you will take from enemy units.
  • luck: Affects the Critical Hit Rate which has the ability to increase the chance of scoring critical hits on enemy units, as well as increasing the potential range of damage they deal.
  • Technique: Affects the amount of damage dealt when using skills, as well as the chance of landing critical hits. A higher tech rating means more damage is done when using skills and a higher chance of critical things.

Leveling up will naturally increase your stats, which is the most direct way you can improve your units. If you find the story too challenging, you can always take part in training battles to boost your unit levels.

In addition, weapons and accessories can help increase the levels of certain skill sets. Increasing the Weapon Development Rank will help you to be able to use higher level unlocked weapons.

How you want to level up your skills depends on the type of build you want. Magickers, for example, will rely heavily on the ability to use skills/casting. Therefore, you’ll want to make sure they have a massive amount of skill EP and recovery, as it can be hard to get them back during the middle of a match.

On the other hand, attack-based units like Sharpshooters will require you to focus on attacking, as they rely on high damage output through Ambush. As your party’s tanks, they should have the most damage.

You should always choose the leader based on stats and the assistant based on their skills, as unit stats are always determined exclusively by the leader.

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