Thymesia: Best Talent Points to Get First

There are a total of (8) pets that you will be able to ‘unlock’ as you progress naturally through the game – each one is unique and provides a specific ability and reward for your party and deck.

How to Unlock Pets in Across the Obelisk: A Complete Guide to All Eight Pets

my house

“Betty” can be unlocked on the first map.

The first is the “lost lamb” knot, which you can find on the main road. However, you will only get Betty if she has a blue knot. If there’s a gray book in its place, you won’t be able to.

Once you get there, select File [Combat] Option to claim after unlocking Lost Sheep. This will enable you to return my home to its owner. After the fight is finished, a node will appear with a question mark indicating where you can take it back.

From this, among all the prompts, you can choose [Murder] To kill Her Betty and keep her to yourself. Alternatively, you can request gold as [Extortion] or [Accept] For the “legendary golden sheep”.

Red-hot

To get Flamy, you will need to visit the node marked “Suspicious Hatch: The Hatch” on the map. You’ll notice two options, and one more if you have a “Cornelius” with you in your group.

select file [Enter] – “Jumping over the hole will break it, and the problem will be who will land on their feet.”

Once in the slot, head toward the Summoning Ritual located at the Summoning Circle node.

After the fight, select the option [Hello… Old Friend…we meet again] If you have Cornelius in your group. As a bonus, you will receive a slider that you can take to the mountains through the Red Gate.

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Select the “Stone Table: The Banquet” node to get the Flamy. Select the [Accept] ‘Use scroll and edit sprites’ option.

This will pay [Loot] “Open the chest and select the Flamy option” once the chest has been opened.

lanta

To get Lianta, you need to locate the “Spider Cave” node in the “Spider Lair”.

Once there, select File [Jump] Cave entry option.

Next, select the “Dead Adventurer: A Narrow Gap” node – this will direct a group of options “With the spiders lurking, you must decide what to do”. Choose [Enter] “Take your chances with the gap.”

Alternatively, if you have a Grukli in your group, you can select the third option instead.

In the next selection, select [Open] To open the mysterious cocoon.

This will reward you with Lianta, which you can then add to your growing party.

banana

For Mozzy, you’ll need to head to the “The Mosquito Nest” node in “Marsh Deeps.”

When prompted, select File [Steal] ‘Dive into the swamp and try to steal an egg’ option. Then, once you are successful, you’ll want to use the red portal to get to the mountain and select the “Lava Cascade: How to boil an egg” node.

of the two [Continue] Options, choose “Put the egg near the lava to hatch”.

Mozzy will “hatch” and can then be added to your party if you select it.

okoli

In order to get Oculy, you’ll need to head to the “Aqueduct” node – you may find this full of question marks (??????) but since it’s an uncommon event, it may appear differently for you. Put it in your mind.

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he was there, [Accept] “To take Okoli with you.” That’s all you need to do to unlock Oculy.

Sharpie

To unlock Sharpy, you have to go back and visit the “Velcroth Mountains” before venturing into Marsh. In the upper left corner, find and select the “Harpy Nest: The Harpy Matriarch” node.

Now you will need to fight the Harpy boss by choosing a file [Combat] The option to “face the mother face to face”. After defeating it, select [Loot] Option to search for rewards inside the Harpy’s Nest.

Choose any of the available rewards, and you will also get a “Harpy Egg”.

From here, you need to venture into the “Velkaranth Obelisk” knot with 800 Gold.

After continuing, you have to make your way to the altar in the middle of the map. You will need 800 gold to pay for the boat trip there. Enter the “Altar” node, and select File [Continue] Option to place a Harpy egg next to the altar.

This will then unlock Sharpy as a reward.

windy

In order to get to Stormy, you will need to complete multiple nodes near the green gate located in the Marsh District.

The first is ‘Eastern Village: Empty Village: Knot’. Once there, select File [Look] ‘Find anything interesting’ option.

From this area, you will get “Naga Notes”. Now you need to take these to the runes they mention in them.

Make these notes on the “Naja Mural: Lightning Talisman” in the upper left corner of the map.

Choose a file [Read] Option to use notes to understand mural. This will open Stormy for you.

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slimy

Slimy is located near the green gate in the marsh area. Get at least 400 gold, and search for “Western Village: The Lizardmen Tribe”.

Here you will need to choose [Buy] The 400 Gold “homemade slimy bait” mentioned above is for Slimy bait.

Then, once you have this head over to the “Shore: A Broken Boat” node. You can use a hammer to repair the boat, which can be purchased at the same time as buying the slime lure.

Select option [Repair] “Take the boards and use the hammer to fix them.”

This will allow you to move forward to the next node: “Cobwebs: a tough choice”.

After entering the “Spider Cave”, head to the “Poisonous River: Slimes on the Bridge” node.

Use the sticky bait you just bought to attract slime-> [Throw] Selection.

This will finally unlock Slimy and he can be added to your collection!